Tuesday, July 22, 2014

July 22nd

I'm using Psubs for this one. I think this is the way to go with edge and vertex weighing for controlling the subtle surface changes. Landing gear salvaged from an older X-47B study.

There's some definite fine tuning left to do on how the body blends into the wings before I start making cuts and booleans into the shape for details. Meshfusion perhaps?

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