Thursday, December 26, 2013

Car bits

referenced from Timeless Racer, Daniel Simon's new book, and some cool car wheels (lambo and peugeot i think)

Sunday, December 15, 2013

Stealth Drone - x-47B study

I'm having a hard time with handling the shapes - the super simple angles vs. The complex compound, subtly curved surfaces are tricky.
I'm taking an in-depth go at this one to get a good feeling for how to translate the stealthy forms into poly modeling.

about 4 hours in

Wednesday, December 11, 2013

Smart Bomb, take 2

ruined my original file, so I started over and hit it harder

Tuesday, October 8, 2013

Oct 8 - Dynamics test


15 mins modeling, 5 mins assigning materials, 3 mins setting dynamics, 1h30mins render at 480p

Monday, October 7, 2013

Oct 6 - Softbody Cloth simulation


this took FOREVER
Modo's soft body simulation is definitely not up to par with say Softimage. It took A LOT of tweaking to get to this point. It feels like I could have modeled the cloth in the time it took to compute and figure out. I hope there will be an update when bullet physics 3 comes out (and gets integrated) with some better explanation and a proven process.

Sunday, October 6, 2013

Oct 5 - 40mm Grenade

The materials are supposed to look like turned anodized metal. I think I'm headed in the right direction, a mixture of brushed texture and anisotropy ought to be the trick once I figure it out. I had a really hard time with having the graphics work. With reflective materials, the diffuse amount is usually 0, so having a texture layer set to diffuse color isn't going to do anything.