Can't all be winners..
All rivets done by beveling verts, alt+3 to select the new polys, subdivide, run @perfectcircle.pl, bevel tool again. It's dirty, but for sketch modeling it seems appropriate and quicker than radial arrays, especially when you can double-click an edge to select a whole loop, convert edges to verts, and turn into rivets.
No comments:
Post a Comment