This attempt was using ZBrush to get a rough massout, retopo it in modo, and tweak into shape. So overall a failure with bad surface. I did however get an insight for creating the curves> using 'align all' on a series of verts to get a straight line, then using a linear falloff set to repeat at end, create an even 3D curve. The only problem is, that it's an even curve, and not an accelerating one.
I think the answer is going to be using a spline cages for the main mass, create an even, clean polymesh, and work from there. We'll see. I might even write it up like my hand tutorial. It's very easy to save iterations in layers photoshop style.
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