I'm looking to get better at modo and use it more extensively in my design process. In the spirit of daily sketchbooks, here's my 3D one. Let's see how long I can keep this up!
Thursday, December 26, 2013
Car bits
referenced from Timeless Racer, Daniel Simon's new book, and some cool car wheels (lambo and peugeot i think)
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Sunday, December 15, 2013
Stealth Drone - x-47B study
I'm having a hard time with handling the shapes - the super simple angles vs. The complex compound, subtly curved surfaces are tricky.
I'm taking an in-depth go at this one to get a good feeling for how to translate the stealthy forms into poly modeling.
about 4 hours in
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I'm taking an in-depth go at this one to get a good feeling for how to translate the stealthy forms into poly modeling.
about 4 hours in
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Friday, December 13, 2013
Wednesday, December 11, 2013
Sunday, December 8, 2013
Friday, November 29, 2013
Wednesday, November 27, 2013
Tuesday, November 26, 2013
Monday, November 25, 2013
Sunday, November 24, 2013
Thursday, November 14, 2013
Saturday, November 9, 2013
Friday, November 8, 2013
Thursday, November 7, 2013
Tuesday, October 8, 2013
Oct 8 - Dynamics test
15 mins modeling, 5 mins assigning materials, 3 mins setting dynamics, 1h30mins render at 480p
Monday, October 7, 2013
Oct 6 - Softbody Cloth simulation
this took FOREVER
Modo's soft body simulation is definitely not up to par with say Softimage. It took A LOT of tweaking to get to this point. It feels like I could have modeled the cloth in the time it took to compute and figure out. I hope there will be an update when bullet physics 3 comes out (and gets integrated) with some better explanation and a proven process.
Sunday, October 6, 2013
Oct 5 - 40mm Grenade
The materials are supposed to look like turned anodized metal. I think I'm headed in the right direction, a mixture of brushed texture and anisotropy ought to be the trick once I figure it out. I had a really hard time with having the graphics work. With reflective materials, the diffuse amount is usually 0, so having a texture layer set to diffuse color isn't going to do anything.
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